How To Beat Clear Sky
Two veterans of the Trance Family combine here on Amsterdam Trance Records and you just know it's going to be special. Nitrous Oxide is the producer behind countless classics and is in fine form here on 'Clear As The Sky' with the ever talented Sarah Lynn.
Reaching the area. From the, the party must head up the giant tree branch hugging the rock face behind the lodge. The party must then continue to the end of the branch, above where sleeps. The branch will end at a waterfall into a hollow tree trunk. The party must jump into the fast-flowing stream below the waterfall. Just before the stream empties into Coolley Lake, the leader of the party must make a jump, which, if timed correctly, will land the party inside.
Finally, the party must dive into the underground spring (requires Lv. 3 'Water Mastery' and Lv. 3 'Fortitude').
Successfully doing so will take the party to the Clear Sky Beak.Alternatively, in, if has been bonded with and the player has him, his Driver and, they can view the ' in the. By selecting the top option, Cressidus will throw the Driver right to Clear Sky Beak, without the need to use the previous method.Gallery.
Contents.Gameplay This game combines elements of ('twitch-based' aiming, with a first person perspective), (ammo scavenging, frightening atmosphere with powerful monsters), and (inventory management, quests, character interaction, armors and defense stats).The most significant gameplay addition since Shadow of Chernobyl is the faction wars system. Different factions will struggle for territory, attacking to gain territory and then defending to keep it, while others then try to retake it. The player will be able to join and help factions in their battles. The stronger a faction becomes, the better equipment the traders can provide and their soldiers can use.
Clear Sky Health
The is a mercenary, and may do missions for any faction or remain completely neutral without disrupting the necessary progression of the game. Each of the main factions provide services, most importantly access to a trader and an engineer.While Scar is always aligned with Clear Sky, and his ultimate goal is to defeat Strelok, he can fight against or ally with the four other factions in the Zone (Stalkers, Duty, Freedom and Bandits). The Swamp-dwelling Renegades or the Military factions cannot be joined.
Careful choice of faction alignment needs to be considered in some parts of the story, for it may be difficult to progress further if the Stalker the player is interacting with is hostile, has needed information or is essential to triggering the next stage.Other gameplay advancements since the first game include a deepened weapon customization system with the ability to repair damaged gear and add modifications that improve weapons and suits. Anomalies are harder to notice and now contain the artifacts in the game, which require a detector to locate.
Are given the ability to use hand grenades, take cover dynamically and use 'blind-fire' techniques. Have been introduced. There are guides in the zone that will provide fast-travel for a fee. Emissions, powerful waves that are sometimes visible or invisible determinant on the intensity, unleash lethal radiation, psi-emissions and other unknown particles and energy directly from the Chernobyl Nuclear Power Plant, directly affecting the Noosphere in The Exclusion Zone, making it deadly to all lifeforms except specific mutants. Emissions also occur on an infrequent basis, requiring the player to take cover in a building or underground area pointed out by the PDA.
If not adequately concealed, the player's nervous system shuts down, resulting in the player's death.Plot While guiding a group of scientists through, Scar faints during a high energy emission. Scar, the only one to survive, is then rescued by Clear Sky, a secret independent Zone faction dedicated to researching and learning about the Zone in their attempt to better understand it and its related phenomena. It is not known how Scar has survived the emission, but it is noted he has suffered damage to his and seems to exhibit other, subtle physiological changes.The nature of these changes becomes clear shortly.
Word arrives that a platoon of Stalkers has come under attack by mutants, and Lebedev, leader of the Clear Sky faction, asks Scar to seek them out and help them. During the rescue attempt another emission occurs with little warning, giving Scar and the Stalkers no time to seek cover. Once again Scar is the sole survivor, recovering shortly after the emission dies down.
Lebedev is amazed that Scar is still alive; the Clear Sky lead researcher, Beanpolev, believes that Scar has acquired some 'unusual ability' that allows him to navigate and survive anomalies and parts of the Zone that would normally kill any ordinary man.Lebedev begins to theorize that the Zone is being disrupted by a dramatic increase in energy emissions, emanating from the in the center of the Zone. The emissions are a sort of ' to an outside force that the Zone perceives as a threat. Lebedev believes this outside force to be a group of Stalkers who are reportedly making an attempt to reach the center of the Zone, and have made it further than any other group of Stalkers before.
Both Levedev and Chebekov fear that the Zone's reaction may cause untold destruction should the group succeed. Scar is asked to seek out this group and stop them at all costs.Scar is sent to the Cordon, an area near the edge of the Zone, to get further information about the group of Stalkers. The trader Sidorovich is able to identify the four-member group of Stalkers as and gives Scar a lead on locating Fang. Scar follows this lead to another, and another, following a trail of leads to encounters with multiple factions of Stalkers across a large area of the Zone.
Eventually Scar tracks the group's progress to Yantar, the site of a Brain Scorcher, where he learns from a scientist that Strelok has just recently obtained a prototype shielding unit which should protect him from the mind-damaging effects of the Brain Scorcher surrounding the Chernobyl NPP.Scar nearly catches Strelok in the, only for him to escape into a tunnel leading towards, which is immediately collapsed behind him by an explosion. With the assistance of some recently rescued Mercenaries and the Clear Sky faction, Scar captures a nearby bridge to Limansk from bandits, which provides an alternate route to Chernobyl.
Progress through Limansk is impeded by bandits, the military, and the radical and heavily armed Monolith faction, who seek to kill anybody approaching the center of the Zone.After proceeding through Limansk and finding an alternate route through the partially underground ruins of a hospital, Scar arrives at Chernobyl along with Lebedev and other members of Clear Sky. Strelok has already arrived and is progressing towards the. While Clear Sky battles with Monolith forces on the ground, Lebedev gives Scar a prototype 'EM1 rifle', a long-range, and instructs him to use the weapon to disable Strelok's psionic protection. Battling Monolith forces himself, Scar nonetheless is able to succeed. With the 'threat' eliminated Lebedev anticipates a sudden settling of the Zone, but instead Zone activity increases dramatically and the plant releases an emission which incapacitates everyone in the immediate area. Scar's fate is left unknown, but since at a later time, Strelok appears as an amnesiac for the beginning events of Shadow of Chernobyl, it is conceivable that Scar survived.The ending shows Strelok waking up in a dimly lit hallway lined with other Stalkers sitting slouched against either wall, semi-comatose. Each Stalker is facing a stripped down display which shows a series of cryptic images, part of their process to lose their memory.
Strelok himself is also in the process of being brainwashed. The view then moves to focus on Strelok's exposed right arm, whichDevelopment and release X-Ray 1.5 Engine. Boiling Steam. 1 November 2015. 15 November 2015. Williams, Rob (24 September 2008).
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P. 62. 'Review: S.T.A.L.K.E.R.: Clear Sky'. November 2008. P. 51.External links Wikimedia Commons has media related to. at.